有时候,一个□的力量是有限的,需要向他人寻求帮□□可□是朋友、□人或专业人□,他们可□给予我们支持、鼓励和指引。不要独自承担所有的压力和困难,学会接受他人的帮□,也□获□□□次□会□□□途径。□情与勇□的力量□/□□p>
主题思想
[2□24.07.02 16:03□0□]□O□enGL□Ext□nsi□ns□ GL□O□□_depth24, □L_ANGL□_sten□il_texturi□□, GL_EXT_□epth_c□amp,□□L_NV□shader_noperspective_□nt□rpolat□o□,□GL_□HROMI□M_lose□context, GL_ANGLE_pro□ram_cache_con□□o□□ GL_A□GLE_□nstanc□d_arra□□, GL□E□T_disjoint_□imer_query, GL_□XT_texture_type_2_10_10_10_R□V, GL_□HRO□□UM_copy_compre□s□d_texture, GL_OES_dra□_elem□□ts_base_vertex, GL_EXT_ble□d_minmax, GL_□XT_t□xture_compressi□n_dxt1, GL_N□_EGL_stre□m_□on□u□er_externa□□ □L_OES_□GL_i□age_external, GL_OES_com□ressed_□AC_RG11_unsi□ned_text□re□□G□_□□R_□ulti□□e□, GL_OES□vert□x_array_object, GL_EXT_instanced_arrays,□GL_OES_te□ture_float□ □L_EXT_b□se_instance,□GL□OES_rgb8_rg□a8,□GL_OVR_multiview2, GL_CHR□MIUM_bi□□□g□ne□at□s_□esourc□, GL_A□GL□_r□nd□rability_val□dation, GL□OES_t□xture_□tencil8,□GL_ANGLE_copy_texture_3d□ G□_EXT_□onserva□□ve_de□th,□GL_O□S_compressed_EAC_R11_u□si□ne□□texture, GL_O□S_comp□es□ed_ETC2_punchthro□ghA_sRGB8_al□ha_texture□ GL_ANG□E_memory_si□e, GL_OES_comp□esse□_□AC_R11_signed_te□ture, GL□ANG□E_r□bust_□lient_mem□ry, G□_AMD□pe□forman□e_mon□tor, GL□OES_c□mpress□d_□AC_R□1□_sig□ed_texture□□□L_WEB□L_□ide□_te□ture, GL_EXT_texture_filter_anisotr□pic, , GL_EXT_□□end_f□nc_ex□ended, GL_ANGLE_ge□_serialized_contex□_strin□, GL_ANG□E□tr□nslated_□h□d□□_source, GL_OE□_elemen□_□ndex_uint,□GL_ANGLE_□extur□_com□re□sion_□x□3, □L_ANGLE□m□lti_□ra□, GL_ANGLE_sh□der_pixel_□o□al_s□o□a□e, GL_A□GLE_reque□t_ext□nsi□n, GL_O□S_□□L_i□a□e□ GL_ANG□E_□as□_vertex_b□s□_insta□ce, GL□OE□_get_prog□am_bin□r□, GL_ANGLE_cl□p_□ull_distance□ □L_□ES_draw_buff□r□_indexed, G□_EXT_polygon_off□et_clamp, GL_□PPLE_cl□p_d□st□nce□ G□_ANGLE_□exture_comp□□ssio□_dxt5, G□_OES_surface□ess_cont□□t, GL_NV_p□xel_buffer_object, GL□□□S_EGL_image_ext□rnal_essl3□ GL_EXT_col□r_buffer_fl□□t, GL_NV_f□amebuff□r_b□it□ GL_E□T_render_□norm□ G□_EXT_te□ture_compressi□n□bp□c□ G□_EXT_□ext□re_compr□□sion□rgtc, GL_EXT_□ead□for□at□b□□a, GL_CHRO□IUM_bind□uniform_locatio□, G□_EXT_draw_buffers_inde□ed, GL_EXT_map_buffer_range,□GL_OES_text□re_border_c□□□□, GL□O□S_□epth□2, GL_ANGLE_sha□er□p□xe□_local_sto□□ge_cohere□t, GL_E□T_te□t□r□_format□BGRA88□□, □L_E□T_rob□st□es□, □L_O□S_st□n□ard_de□ivat□ves, G□_ANGLE□get_te□□leve□□□□rameter□□GL_EXT_te□□ur□_storage, GL_OES_texture_□pot, GL_ANG□□_□ramebuffe□_mul□isampl□, GL_EX□_unpa□k_subim□ge, □L_□NG□E_provok□ng_vertex, GL_CHROMIUM_copy_texture, GL_EXT_texture□rg, G□_OES□co□p□essed_ETC2_sRGB8_al□ha8_texture, GL_ANG□E_□a□e_v□□tex_□□se_□nstance□shader_builtin□ GL_ANGLE_lo□sy_e□c□decode, GL_EXT□te□ture_□ompress□on_s3□c□srgb, GL□□ES_fbo_render_□ipma□□ GL_□XT_discar□□framebuf□er, G□□OES□mapbuffer, GL_OES_□exture_half□float_li□ear□□□L_□XT□c□ip_contro□□ GL_□□T_texture_bord□r_cl□mp, GL_OES_shader_□□ltisampl□_i□□e□polation, GL_EXT□shader_te□t□re_lod, GL_□XT□texture_mirro□_clamp□t□_□□□□, GL_OES_packe□_d□p□h_stencil□□GL□AN□LE_□ex□ur□_mul□isample, G□_EXT_color_b□f□er_half_□lo□t, GL_OES_compressed_ETC2_pun□hthrou□hA_R□□A8_te□ture,□□L_OES_text□re_hal□_float, GL_EXT_d□□ug□la□el, GL_ANGLE_pack_re□erse□row_orde□, GL_EXT_draw_bu□□e□s, GL_N□_pack_su□ima□e, □L□□E□_compressed_E□C□_RGBA8_□ex□ure□ GL_EXT_EG□_image_ext□rn□l_wrap_□od□s, GL_□ES□tex□u□e_□□oat_□i□ea□, GL_EXT_d□aw_elem□□ts_base_ve□tex□□GL□EX□□□RGB, □L_□HR□□IUM_sync_qu□□y, GL_EXT_multi□draw_□ndir□c□,□G□_K□□□paral□el_shader□compile, GL_ANGLE_framebuffer_blit,□GL_EXT_float_ble□d, GL_EXT_multisampled_render_□o_t□□ture, □L_EXT_te□t□re_norm1□, GL_ANG□E_□lient_arr□y□□□GL_NV_fence, G□_AN□□□□texture_u□age, G□_EXT_c□ip_□ull_dista□c□, GL_EXT□frag_depth, G□_ANGLE_m□ltiview_mu□tisam□le, GL□□ES_comp□e□sed□ET□□_□GB8_t□xtu□e, □L_ANGLE_depth_texture□ GL_A□□L□_□olygon_mode, G□_E□T_occlusion_query□bo□□ean, GL_EXT_□eb□g_marker□ G□_OES_comp□essed_ETC2_sRG□□_tex□ure, □L_OES_sample_variabl□s, □L_KHR_debug
□h2>□意支持,维权□□蓬勃展开
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